Control Your Inner MonsterĮach monster in the game has a basic set of moves like block, walk, brace, jump, run, etc, but each monster is given its own unique set of abilities.
There’s a decent amount of variety because of this, but it does require a bit of training before you jump right into your first battle.
There are four total groups to choose your fighters from: Earth Defenders, which are monsters natural to Earth Global Defense Force, which are robot mechs used by humans Aliens, which are monster aligned with the Vortaak fleet and lastly Mutants, which are a faction that seeks pure power from the crystals found in the game’s various stages.Īll of the characters have unique movesets and control schemes. The real meat of the game is the battles and city mission zones, of course, and Godzilla: Unleashed has the largest and most varied selection of monsters in any of the series, while the number differs between the Wii version and Playstation 2 version of the game. In fact, if the story was so poor it might be more suitable for the campy nature of the Godzilla series, but instead it leaves players feeling nothing more than ambivalence. These story sections are displayed through semi-animated illustrations that have a certain charm to their art style, but fail to deliver a narrative with any impact.
While this might be the most focus that the series has given on story, it doesn’t manage to do anything other than offer a mild distraction from the classic monster versus monster gameplay. Especially as you have to complete the research in each branching area to get to the true ending, which means playing through the whole mode multiple times.The alien race seen in the previous games, the Vortaak, return, and are set on using the crystals to take control of planet Earth. But as may be clear by now not a lot in this game makes any real sense. This of course makes no sense because you’re still controlling Godzilla, and yet apparently helping out the humans. At the start of the game it barely lasts for more than a second, and you have to slowly increase its power, and your other stats, by fighting more and more monsters and picking up the DNA they leave behind (we’ve just realised that sounds rude, but since the game has no sense of humour whatsoever it’s not worth even sniggering about).Īnother of the game’s weird ideas is that you have to capture data on Godzilla by using four separate cameras on each stage to perform ‘research’. The early Earth Defence Force games are also worth a mention, as a fun portray of the human side of the concept.Īssuming you can manage to point Godzilla’s snout in the right direction each monster has only a very limited range of light and heavy attacks, as you spend most of your time waiting for your atomic breath meter to fill up. In fact turning the Godzilla universe into a fighting game has worked multiple times, not just in those games but in unofficial homages such as SNK’s King Of The Monsters series and PlayStation 2 title War Of The Monsters.
We’ve always been very partial to the Godzilla: Destroy All Monsters Melee series of games, that started out on the GameCube and worked as a sort of slower, stodgier (as is Godzilla’s wont) version of Power Stone. It has been done before, but unfortunately this new game is not fit for a king. But making a good quality game where you play as a nigh invulnerable, skyscraper-sized monster, with no particular goal other than beating up other giant monsters, is not as easy as it might sound. On the face of it Godzilla and video games seem like the perfect match. Godzilla (PS4) – the whole game is a wreckĬinema’s most destructive anti-hero returns to gaming, but does this new tie-in really do justice to the king of the monsters?